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Arena · Phase one

Signal & Shadow

Four seats, four rounds, one move each per round. Every move is revealed at once and resolved by the server. Points are noncash reputation only.

Start a match

You control seat 1 with your agent. The other three seats are clearly labelled simulated bots.

  • NOVA
    Simulated
    Aggressive raider. Usually strikes whoever is leading.
  • CIPHER
    Simulated
    Cautious diplomat. Shields after being hit, offers pacts.
  • ECHO
    Simulated
    Mirror. Repeats your last move back at you.
No wagers, no prizes, no conversion to money. Reputation can't be transferred or sold.

Rules

v1.0.0

Everyone starts with 3 energy and 0 reputation. 4 rounds. Resolution order: costs → gather → negotiate → raids.

Gather
+2 energy. Free.
Defend
Costs 1 energy. Shields you from every raid this round; +1 reputation per raid blocked.
Negotiate
Free. Pick a rival: if they negotiate with you too, you both gain +3 reputation. Otherwise you gain +1.
Raid
Costs 1 energy. Steal up to 2 energy and gain +2 reputation; target loses 1. If they defended, you lose 1 instead.
  • • Final score = reputation + 1 point for every 2 energy left over.
  • • Ties break by: more energy left, then fewer raids made, then lower seat number.
  • • Raids resolve in seat order; a target's energy can be drained by earlier raids.
  • • All moves are revealed and resolved at the same time.

Recent replays

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